Jan 23, 2008, 04:51 AM // 04:51
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#41
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Light of Deliverance, Shadow Prison, Horns of the Ox, Splinter Weapon, Soul Reaping Timer, etc.
Oh well. Gotta get used to it.
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Jan 23, 2008, 04:53 AM // 04:53
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#42
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Forge Runner
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theres nothing to fear
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Jan 23, 2008, 05:12 AM // 05:12
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#43
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Pre-Searing Cadet
Join Date: Nov 2007
Guild: Kill Or Be Killed [KoBK]
Profession: W/E
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Gotta be
Aggressive Refrain....
perpetually renewing self-inflicted cracked armour condition that heroes try to remove is not cool.
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Jan 23, 2008, 05:32 AM // 05:32
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#44
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Furnace Stoker
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Quote:
Originally Posted by Soulless Warhawk
theres nothing to fear
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Intensity got hit a lot worse. TY Anet for making my sunspear elly spell worthless.
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Jan 23, 2008, 05:47 AM // 05:47
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#45
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Krytan Explorer
Join Date: Sep 2006
Guild: Xen of Onslaught
Profession: E/Me
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Prot Bond nerf, then Spirit Bond nerf. I really miss farming shiroken on the good ol' Mo/Me.
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Jan 23, 2008, 05:49 AM // 05:49
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#46
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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Energizing Wind was by far the hardest hit. Nerfed to 30...90'ish seconds, one week later nerfed to 4...40'ish seconds. You have to have about 10 points into BM for it to be even slightly useful. I realize it was overpowered for PvP but Jesus this skill is now completely useless in PvE unless maybe you are a Beast Master.
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Jan 23, 2008, 06:39 AM // 06:39
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#47
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Wilds Pathfinder
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when they gave exhaustion to rits..
bad week
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Jan 23, 2008, 06:41 AM // 06:41
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#48
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Desert Nomad
Join Date: Jul 2006
Location: Japan
Guild: [트두므s], Guild Leader
Profession: Mo/
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EW, LoD, Prot Bond, Go for the Eyes and Incoming....
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Jan 23, 2008, 06:46 AM // 06:46
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#49
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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The only skill nerf I consider bad at all was when the Mesmer energy denial line was killed.
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Jan 23, 2008, 07:43 AM // 07:43
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#50
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Forge Runner
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I think all skill got nerfed with Ursan Blessing.
Oh wait... you meant something else. Probably Ether Renewal in that case.
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Jan 23, 2008, 07:45 AM // 07:45
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#51
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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[skill]Offering of Blood[/skill]
Boon Prots were probably the most fun I had playing this game, not to mention one of the best monk meta's we have had...
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Jan 23, 2008, 07:49 AM // 07:49
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#52
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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shame
gale
blackout
eviscerate ='(
eoe
EDIT: how could i forget OoB. Might as well as the whole inspiration line
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Jan 23, 2008, 07:52 AM // 07:52
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#53
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Gale, no question.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jan 23, 2008, 08:01 AM // 08:01
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#54
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Krytan Explorer
Join Date: Oct 2005
Guild: Blinkie Ponie Armie
Profession: R/Me
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Gale.
Light of Deliverance.
Mesmer Inspiration line/Offering of Blood/Divine Boon. Boonprots were so much fun to play
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Jan 23, 2008, 08:08 AM // 08:08
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#55
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Desert Nomad
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Two of the worst nerfs in GW history happened to the Necro. The first one limited them to ONLY 10 minions at a time. The fun of having 30+ minions was taken away from us. The 2nd worst necro nerf was to Soul Reaping. Because some idiotic stupid moronic silly lazy GvG players whined about their holy trinity got beat by necros. Soul Reaping is still boogered and they need to dump the timed delay of getting energy from deaths. Since removal of spirts there are only minions and players to give energy and there's no reason for this timed delay on SR anymore.
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Jan 23, 2008, 08:10 AM // 08:10
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#56
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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Quote:
Originally Posted by Red Sonya
...Because some idiotic stupid moronic silly lazy GvG players whined about their holy trinity got beat by necros...
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Do you even know what you're rambling on about?
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Jan 23, 2008, 08:17 AM // 08:17
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#57
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Legendary Korean
Join Date: Aug 2006
Guild: The Benecia Renovatio [RenO]
Profession: W/
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Quote:
Originally Posted by Red Sonya
Two of the worst nerfs in GW history happened to the Necro. The first one limited them to ONLY 10 minions at a time. The fun of having 30+ minions was taken away from us. The 2nd worst necro nerf was to Soul Reaping. Because some idiotic stupid moronic silly lazy GvG players whined about their holy trinity got beat by necros. Soul Reaping is still boogered and they need to dump the timed delay of getting energy from deaths. Since removal of spirts there are only minions and players to give energy and there's no reason for this timed delay on SR anymore.
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I should dig up my old Tombs screen shots and show you how lovely 100+ bone fiends were. Also, lolirony.
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Jan 23, 2008, 08:57 AM // 08:57
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#58
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Desert Nomad
Join Date: Jul 2005
Guild: One of Many [ONE]
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Hmm, none really. All of them basically just moved the BotM (and that is true in PvE also). The only few changes I really detested were AI changes in PvE - say the AoE scatter stuff along with my AI not doing the same thing.
If I had to say - then I guess the change to damage absorption, both to just physical and changing Knights to location specific. I don't think the thing affected PvP much one way or another (how can one tank in PvP and it wasn't something I saw complained about in the forums) but really hurt in PvE. Though in the end it just moved the focus to skills instead of an inherent mod in the armor (and that mainly affected farmers).
PvE wise I would also say the minion limit, but as a poster above me said there were reasons for it so I can't really call it "bad". I just wish they had been in the mood to separate PvP and PvE then - HUGE armies were quite fun Hey - maybe we can have a PvE only skill that raises the limit based on a title rank (I can dream can't I)?
Ah well, if the game didn't change it would get stagnant *really* fast and that is true even in PvE. At least it isn't like other MMO's where the penalty to change builds is quite high or it is even impossible to do so. There were VERY few true nerfs and most were obviously not really intended (even my mentioned absorption stuff was mostly considered a bug).
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Jan 23, 2008, 09:23 AM // 09:23
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#59
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Krytan Explorer
Join Date: Jan 2006
Profession: N/
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There are / have been several skill nerfs that made some (too) good skills totally unusable.
Some og these rae because the skills in question based on their nature can not be balanced. They will be overpowered or unusable, nothing in between.
Protective bond comes to mind here.
Incomming is another one.
The changes to Offering of blood, Contemplation of Purity and Mantra of Recall hurt me personally the most because I was activelly playing boon prot at the time.
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Jan 23, 2008, 09:32 AM // 09:32
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#60
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Jungle Guide
Join Date: Jul 2007
Guild: Wars
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In terms of game-wide impact you cannot beat the nerf to Chain Lightning. Overnight it completely removed the meta build from play. Even the E/Mo smiting nerf was more gradual. Note that the spirit stacking nerf was even bigger, but it was not so much a skill nerf as a mechanics rework.
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